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Devlog
Journal Entry Six: Final Build
December 13, 2023
by
Lukey
#EntrySix, #JournalEntry
Final Critique Build It is time. Unfortunately the 2 weeks left are up. Progress has been okay, but overall much less than expected. I have faced countless issues with UE that has set me back hours of...
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Journal Entry Five: Prototype Two
December 12, 2023
by
Lukey
#EntryFive, #JournalEntry
Prototype Two We are in the final stretch before the critique build is due! Unfortunately I have had another pivot... I have decided to skip past the intro segment to the game that can be seen in the...
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Journal Entry Four: Looking Towards Prototype Two
November 16, 2023
by
Lukey
#EntryFour, #JournalEntry
Looking Towards Prototype Two It has been some time working with the ALS Locomotion System, I have made some surface level adjustments to the movement such as the speeds of various mechanics, air cont...
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Journal Entry Three: Starting From Scratch
November 15, 2023
by
Lukey
#EntryThree, #JournalEntry
Let's Do This Again Yup the title is correct, I have started anew! Particularly I have started from scratch with the character and the movement system. In an effort to make this game more complex I ha...
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Journal Entry Two, Part Two: Prototype One... Two!
November 15, 2023
by
Lukey
#EntryTwo, #JournalEntry
Prototype One... Two! Welcome back to the devlog! This post is a minor update adding to the initial Prototype One Build! Lets get right into what has changed! Menu Systems In this fix for prototype on...
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Journal Entry Two: Prototype One
November 15, 2023
by
Lukey
#JournalEntry, #EntryTwo
Prototype One Prototype One: Movement Build, is finished and uploaded to the itch.io page! This build includes a basic version of the initial movement mechanics that will be featured in The World . Ke...
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Journal Entry One: Beginning Development
November 15, 2023
by
Lukey
#EntryOne, #JournalEntry
The Beginning of Development For the development of The World I have chosen to use Unreal Engine 5.3. In my journey as a game developer, I’ve spent a lot of time working with Unity and a range of si...
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